Item (Risk of Rain)
__NOWYSIWYG__
- For the items in Risk of Rain 2, see Item (Risk of Rain 2).
An Item is a randomized collectible that spawns over the course of the game. There is no limit to how many items the player can hold at once. Each item has a colored border around them that indicates their rarity:
- White (common)
- Green (uncommon)
- Red (rare)
- Yellow (boss items)1
- Orange (usable items)2
- Purple (special items)
1 - only found by killing boss enemies
2 - although usable items technically have their own rarity as dictated by their border, they actually have individual drop rates (for example, a Captain's Brooch has a lower likelihood of dropping than a Foreign Fruit)
Items can be found inside Chests, Shops and Roulette Chambers. Large Containers also have a chance (albeit small) to have an item inside them along with the standard health, gold and experience. Shrines (both the gold and health variants) can also give the player items, however this is not guaranteed. Boss enemies will always drop an item when killed, and each Boss has a chance of dropping an item that is unique to them. Items take 30 seconds to disappear when left on the ground.
Passive Items
The majority of the items in this game are equipped passively and are always active. They can be stacked and do not appear to have a stacking limit, however some seem to have reduced effects when stacked; further testing is required to determine how much each item is affected. Do note, however, that unless otherwise stated, collecting multiples of the same item with an effect that has a chance of activating will not increase the chances of the effect being triggered (see Ifrit's Horn in the tables below for an example). There are three main categories that these items fall into: Offensive, Defensive and Other.
Offensive
These are the items that ultimately increase the players damage output in some way. They do this by adding Crowd Control effects (like stuns and slows) or bonus damage to the player's character or their attacks.
Icon | Name | Description | Stacking[1] | How to Unlock | Rarity | Item | Name |
---|---|---|---|---|---|---|---|
AtG Missile Mk. 1 | On hit: 10% chance of firing a missile that deals 300% damage | +10% chance to fire missile | Not Locked | Uncommon | |||
AtG Missile Mk. 2 | On hit: 7% chance of firing three missiles that deal 3x300% damage | +7% chance to fire missiles | Not Locked | Rare | |||
Barbed Wire | Enemies close to you take 50% damage/sec | +20% larger radius and +10% damage/sec | Not Locked | Common | |||
Boxing Gloves | On hit: 6% chance to knock enemies back (15% on game description) | ~+5% knockback chance | Not Locked | Uncommon | |||
Brilliant Behemoth | All your attacks explode for a bonus 20% damage to nearby enemies. | +20% explosion damage | Not Locked | Rare | |||
Burning Witness | On kill: +5% movement speed, +1 damage and grants a firetrail (identical to Fireman's Boots) for 6 seconds | +5% movement speed, increases duration | Dropped by Magma Worm | Boss | |||
Ceremonial Dagger | On kill: fire four heat-seeking bolts that deal 4x100% damage | Fire two additional bolts | Not Locked | Rare | |||
Chargefield Generator | On kill: generate a lightning ring around the player, dealing 50% damage/sec for 6 seconds. Killing additional enemies while the ring is active increases the ring's size and refreshes its duration |
+10% damage/sec | Mercenary: Eviscerate 50 enemies. | Uncommon | |||
Crowbar | On hit: +50% damage to enemies above 80% health | +30% damage | Not Locked | Common | |||
Fireman's Boots | Walking leaves behind a fire trail that burns for 35% damage | +20% damage | GLOBAL: Survive in lava for one minute straight. | Rare | |||
Gasoline | On kill: Burns the ground for 60% damage/sec for two seconds | +40% damage | GLOBAL: Defeat 20 Lemurians in one playthrough. | Common | |||
Golden Gun | Deals bonus damage depending on how much gold the player has, up to +40% damage at 700 gold; scales with time | Halves the gold required for the maximum damage bonus | GLOBAL: Bank 20,000 gold. | Uncommon | |||
Headstompers | Falling on top of enemies deals up to 507% damage, depending on speed | Increases maximum damage | Not Locked | Common | |||
Heaven Cracker | Every fourth basic attack fires a linear, piercing round straight forward, dealing 100% damage | Reduces attacks required by one; at 4 stacks, pierces on every attack | Not Locked | Rare | |||
Hyper-Threader | Every attack fires a laser, dealing 40% damage and bouncing to 2 enemies | +1 additional bounce | Commando: Activate the third teleporter without being hit once | Rare | |||
Ifrit's Horn | On hit: Has an 8% chance to incinerate onscreen enemies, dealing 220% damage | +30% damage | Dropped by Ifrit. | Boss | |||
Legendary Spark | On hit: Has an 8% chance to smite onscreen enemies, dealing 200% damage | +1 extra 200% damage smite | Dropped by Ancient Wisp. | Boss | |||
Mortar Tube | On hit: Has a 9% chance to fire a mortar that hits roughly five characters away, dealing 170% damage | +170% damage | Not Locked | Common | |||
Plasma Chain | On hit: chance to tether onto enemies, dealing 60% damage/sec | +1 simultaneous tether target | Not Locked | Rare | |||
Predatory Instincts | +5% crit chance. On crit: increase attack speed by 10% for three seconds; this effect can stack up to three times for a total of +30% attack speed(further stacks will only refresh the duration) |
+5% crit chance, +1% extra attack speed on crit | Huntress: Defeat the Legendary Wisp without taking damage. | Uncommon | |||
Rusty Knife | On hit: 15% chance to cause a bleed on an enemy, dealing 4x35% damage over two seconds |
+15% chance to trigger |
Not Locked | Common | |||
Shattering Justice | On hit: reduce enemy armor by 5 for two seconds; this effect can stack up to five times for a total of -25 armor (further stacks will only refresh the duration) | +0.5s debuff duration | Miner: Reach level 10 without getting hurt more than once. | Rare | |||
Sticky Bomb | On hit: 8% chance to attach a bomb to an enemy, detonating for 140% damage | +40% damage | Engineer: Detonate 15 "Bounding Mines" within 5 seconds. | Common | |||
Telescopic Sight | On hit: 1% chance to instantly kill an enemy | +0.5% instakill chance, up to a maximum of 3% | Sniper: 1-shot kill 10 enemies consecutively. | Rare | |||
Tesla Coil | Shock nearby enemies for 150% damage, bouncing to other enemies at a range of 100 up to 5 times | +50% damage | Not Locked | Rare | |||
Thallium | On hit: 10% chance to damage/slow by 500 enemy damage% and 100% speed over 3 seconds | Does not stack | Not Locked | Rare | |||
The Ol' Lopper | On hit: 100% crit chance on enemies below 9% health | +4% health threshold, up to a cap of 35% health at 8 stacks | GLOBAL: Survive 40 minutes. | Rare | |||
Toxic Worm | Touching an enemy infects it, dealing 50% damage per half second for 12 ticks; bounces to other enemies on death | Reduces cooldown | Acrid: Spread 10,000 feet of "Caustic Sludge". | Uncommon | |||
Ukulele | On hit: 20% chance to fire chain lightning for 4x33% damage | +33% damage per bounce | Not Locked | Uncommon | |||
Will-o'-the-wisp | On kill: 33% chance to create a lava pillar, dealing 500% damage | Increases damage | Not Locked | Uncommon | |||
Bundle of Fireworks | Fire 8 fireworks that deal 300% damage | +2 Fireworks per stack, fireworks do additional damage | Not Locked | Common | |||
Frost Relic | On kill: Killing an enemy surrounds you with 3 icicles that deal 3x33% damage | +1 additional icicle. | Not Locked | Uncommon | |||
Laser Turbine | All your attacks charge the generator. At full power, fire a laser for 2000% damage. | Increases charge amount per ability use. | CHEF: Have 20 cleavers in the air simultaneously | Rare |
Defensive
These are the items that increase the player's survivability. They do this by either increasing the player's health and armor stats or by increasing their health regeneration in some way. Do keep in mind that items that increase health will only do so up to a value of 9999.
Icon | Name | Description | Stacking[1] | How to Unlock | Rarity | Item | Name |
---|---|---|---|---|---|---|---|
Bitter Root | Increases maximum health by 8% | +8% maximum health, up to a maximum of +300% bonus health at 38 stacks | GLOBAL: Reach 650 health. | Common | |||
Bustling Fungus | After standing still for two seconds: +4.5% of your maximum health as HPregen/sec | +4.5% to HPregen/sec | Not Locked | Common | |||
Colossal Knurl | +40 maximum health, +1.2 HPregen/sec, +6 armor | +40 maximum health, +1.2 HPregen/sec, +6 armor | Dropped by Colossus. | Boss | |||
Dead Man's Foot | Drop a poison mine at low health for 4x150% damage | +1 poison tick | GLOBAL: Find the bloated survivor. | Uncommon | |||
Dio's Best Friend | On death: revive at 40% health with two seconds of invincibility | Can not be stacked for multiple revives, but if the revive effect has been used, picking up another of these will reset it | GLOBAL: Die 50 times. | Rare | |||
Guardian's Heart | Gain a shield worth 60 health; this shield instantly recovers after 7 seconds without taking any type of damage | +60 shield amount | Not Locked | Uncommon | |||
Harvester's Scythe | +5% crit chance; On crit: recover 8 health |
+5% crit chance; +2 health on crit | GLOBAL: Use a health shrine that drops you below 5% health. | Uncommon | |||
Infusion | On kill: increase max health by one | +0.5 max health on kill | Not Locked | Uncommon | |||
Leeching Seed | On hit: recover 2 health; hitting mulitple enemies at once will increase amount recovered | +1 health on hit | Not Locked | Uncommon | |||
Meat Nugget | On hit: 8% chance to drop two meat nuggets that recover 2x6 health | +6 health per meat nugget | Not Locked | Common | |||
Medkit | 1.1 seconds after taking any type of damage: recover 10 health | +10 health per heal | Not Locked | Common | |||
Monster Tooth | On kill: recover 10 health | +5 health on kill | Not Locked | Common | |||
Mysterious Vial | +1.2 HPregen/sec | +1.2 HPregen/sec | Not Locked | Common | |||
Panic Mines | When at low health: drop a mine that deals 500% damage | +1 mines dropped | Miner: Survive the teleporter event without falling below 50% health. | Uncommon | |||
Repulsion Armor | After being hit 6 times: reduce and reflect incoming damage by 83% for three seconds | +1s reflect duration, up to a maximum of 8 seconds at 6 stacks | Not Locked | Rare | |||
Sprouting Egg | After not taking any type of damage for 7 seconds: +2.4 HPregen/sec | +2.4 HP/sec when out of combat. | Not Locked | Common | |||
Tough Times | +14 armor | +14 armor | Not Locked | Uncommon | |||
Interstellar Desk Plant | On kill: Upon killing an enemy , spawn an alien plant that heals you for 8 hp. | +3 health per fruit. | CHEF: SEAR/FLAMBE 20 Sand Crabs | Rare |
Support
These are the items that don't directly affect the player's stats and/or attacks; nevertheless, they're still highly beneficial to the player in some way.
Icon | Name | Description | Stacking[1] | How to Unlock | Rarity | Item | Name |
---|---|---|---|---|---|---|---|
56 Leaf Clover | Elite mobs have a 4% chance to drop items | +4% item drop chance, up to a maximum of 30% at 8 stacks | GLOBAL: Kill the Scavenger. | Uncommon | |||
Alien Head | Decreases your cooldowns by 25% | Stacks multiplicatively up to 3 times. (60% reduction) | GLOBAL: Collect 7 Monster Teeth and one Guardian's Heart. | Rare | |||
Ancient Scepter | Upgrade your fourth ability; this is unique to each character class | Doesn't stack | Mercenary: Beat the game on Monsoon difficulty. | Rare | |||
Arms Race | On drone action: 9% chance for drones to fire missiles and mortars | Increases chance of firing artillery | HAN-D: Kill 10 enemies simultaneously with FORCED-REASSEMBLY. | Uncommon | |||
Beating Embryo | Usable items have a 30% chance to have double the effect | Increases duplication chance | Not Locked | Rare | |||
Concussion Grenade | On hit: 6% chance to stun enemies for two seconds | Increases stun chance | Engineer: Kill a Boss in 15 seconds or less. | Uncommon | |||
Energy Cell | When below 50% health: increases attack speed; maxes out at 10% health with +40% attack speed | Increases attack speed bonus when triggered | Not Locked | Uncommon | |||
Filial Imprinting | Drops attack speed/health regen/move speed buffs every 20 seconds | +1 for first 3. (Unsure after, needed 7 before got a 4th.) | GLOBAL: Drown 20 Whorls. | Uncommon | |||
Fire Shield | After being hit for 10% of your maximum health in one hit: explode, dealing 200% damage | Increases explosion damage | Not Locked | Common | |||
Happiest Mask | On kill: spawn a ghost of the killed enemy with 70% health and 50% damage for 15 seconds | Increases ghost damage and durability | Not Locked | Rare | |||
Hermit's Scarf | 10% chance to evade attacks | Increases dodge chance, up to a maximum of 35% at six stacks | Huntress: Achieve 200% attack speed. | Common | |||
Hopoo Feather | Gain an additional Jump | Add another jump | Not Locked | Uncommon | |||
Imp Overlord's Tentacle | Summon an imp as a bodyguard; the imp revives every 60 seconds | Increases imp strength | Dropped by Imp Overlord. | Boss | |||
Lens Maker's Glasses | +10% crit chance | Stacks multiplicatively | Not Locked | Common | |||
Life Savings | Generate $1 every 3 seconds. | +1 gold generation rate | Not Locked | Common | |||
Old Box | When at low health: drop a jack-in-the-box that fears enemies for two seconds | Widens the health range | Not Locked | Rare | |||
Paul's Goat Hoof | +20% movement speed | Further increases movement speed | GLOBAL: Fail a shrine 3 times in a row. | Common | |||
Permafrost | On hit: chance to stun enemies for 1.5 seconds and slow enemies by 60% for three seconds | Increases chance | Not Locked | Rare | |||
Photon Jetpack | Allows the player to fly for up to 1.6 seconds nonstop; the jetpack's fuel tank quickly refills when not in use | +0.8 maximum flight duration | GLOBAL: End a teleporter timer with 0 enemies on the map. | Rare | |||
Prison Shackles | On hit: slow enemies by 20% | Increases duration of the slow | Not Locked | Uncommon | |||
Rapid Mitosis | Reduce the cooldown of use items by 25% | +25% cooldown reduction, stacking multiplicatively | Not Locked | Rare | |||
Red Whip | Increase speed out of combat by 80% | Unconfirmed | Not Locked | Uncommon | |||
Rusty Jetpack | +10% jump height; halves the effect of gravity on the player | +10% jump height | Not Locked | Uncommon | |||
Smart Shopper | +25% enemy gold drops | +25% enemy gold drops | Not Locked | Uncommon | |||
Snake Eyes | On shrine fail: +6% crit chance; this bonus can stack with successive failures, but will disappear when the player passes a shrine or will eventually fade away after a certain amount of time | Increases crit chance for each shrine fail | GLOBAL: Pass a shrine 4 times in a row. | Common | |||
Soldier's Syringe | +15% attack speed | +15% attack speed up to a max of 13 stacks | Commando: Dodge 7 lethal attacks. | Common | |||
Spikestrip | When hit: drop spikestrips that slow enemies by 20% | Increases the duration by 1 second per stack starting at 2. | Enforcer: Block 2000 damage total with your shield. | Common | |||
The Hit List | Onscreen enemies will be randomly marked; on marked kill: increases damage up to a maximum of 20 | Increases the amount of simultaneously marked enemies by 1 per item in the stack. | Bandit: Reset your cooldowns 15 times consecutively. | Rare | |||
Time Keeper's Secret | When at low health: stop time for three seconds | +1s time stop duration up to a max of 8 stacks for 10 seconds pause | Not Locked | Uncommon | |||
Warbanner | On level up: drop a banner; banner aura increases attack and move speed by 30%, damage by 4 and grants 1% of your maximum health as HPregen/sec. Banner auras are independent; as such, if the player is standing in multiple auras at once, they will have far greater bonuses |
Increases banner aura size | Not Locked | Common | |||
Wicked Ring | On crit: reduces cooldowns by 1 second | +1s cooldown reduction on crit | GLOBAL: Collect 4 keycards. | Rare | |||
Taser | 7% chance to snare enemies for 1.5 seconds | Increases snare duration by 0.5 seconds | Loader: Travel for 20,000 feet using the Hydraulic Gauntlet | Common |
Use Items
Use Items are different in their workings - unlike passive items, the player can only have one type of use item at a time and cannot stack it repeatedly; however, should they find another Use Item during gameplay, they can choose to swap between the two. This opens up a multitude of strategies, both for specific classes and for players themselves. Use Items will disappear after a certain amount of time if they are left on the floor.
If a Use Item is on cooldown when swapped with another, the new one will still have to wait for the old one's cooldown to end before it can be used.
Icon | Name | Description | Beating Embryo effect | Cooldown | How to Unlock | Item | Name |
---|---|---|---|---|---|---|---|
Dynamite Plunger | Hitting an enemy drops dynamite. Use to detonate for 400% damage. | Throws two dynamite at once | 45 seconds | Loader: Kill the Overloading Magma Worm | |||
Gigantic Amethyst | Resets all skill cooldowns | (Unknown) | 8 seconds | Obtain 30 items in one playthrough. | |||
Thqwib | Release a bloom of 30 thqwibs, detonating on impact for 200% | Releases twice as many Thqwib | 45 seconds | Not Locked | |||
Captain's Brooch | Call down a chest nearby | Calls down an additional chest. | 135 seconds | GLOBAL: Unlock a Golden Chest with the Skeleton Key. | |||
Carrara Marble | Place a marble gate at your current location; teleport back to the gate by activating again | N/A | 3 seconds (placement) 45 seconds (activation) |
Not Locked | |||
Crudely Drawn Buddy | Creates a decoy of the player, attracting enemies for 8 seconds | Doubles duration of decoy | 45 seconds | Sniper: Achieve 20 consecutive reloads. | |||
Disposable Missile Launcher | Fire a swarm of missiles | # of missiles (confirm) | 45 seconds | Not Locked | |||
Drone Repair Kit | Repairs all drone helpers to full health | N/A | 45 seconds | Not Locked | |||
Foreign Fruit | Heal yourself for 50% of your health | Recover all of your health | 45 seconds | Not Locked | |||
Glowing Meteorite | Meteors randomly fall from the sky, damaging enemies and friends for 220% damage each; lasts 8 seconds | # of meteors and active duration | 70 seconds | GLOBAL: Deal 5000 damage in one shot. | |||
Gold-plated Bomb | Use 50% of your gold to create a bomb, dealing 1 damage per gold spent | 2 damage per gold spent | 45 seconds | Not Locked | |||
Instant Minefield | Drop 7 mines at your feet for 7x400% damage | +6 mines | 45 seconds | Not Locked | |||
Jar of Souls | Duplicate every enemy as a ghost to fight on your side | Summon an additional ghost per enemy | 45 seconds | Not Locked | |||
Lost Doll | Sacrifice 25% of your current health to damage an enemy for 500% of your maximum health | Unknown | 45 seconds | GLOBAL: Survive a boss with less than 20% health. | |||
Massive Leech | For 10 seconds, on hit: recover 10 health | Increases health restored per hit (confirm) | 45 seconds | Acrid: Spread "Epidemic" to 25 enemies. | |||
Nematocyst Nozzle | Shoot out 6 nematocysts that deal 6x200% damage | Shoot 12 nematocysts instead of 6 | 23 seconds | Dropped by Wandering Vagrant. | |||
Pillaged Gold | Every monster in view drops 10 gold. (Enemies drop 1 gold when hit. In-game item log is wrong.) | # of gold dropped (confirm) | 45 seconds | Bandit: Kill a boss with "Lights Out". | |||
Prescriptions | For 8 seconds, +10 damage and +40% attack speed | Doubles the attack speed increment (only) | 45 seconds | Enforcer: Stay in "Shield Mode" for 5 minutes straight (in combat). | |||
Rotten Brain | Throw out a brain that bounces in place, damaging/slowing enemies for 6x200% | Throw an additional brain | 45 seconds | Not Locked | |||
Safeguard Lantern | Drop a lantern that fears and damages enemies for 20% damage/sec; lasts 10 seconds. | Doubles duration of lantern | 45 seconds | Not Locked | |||
Sawmerang | Throw out a sawmerang for 500% damage and bleed for 4*100%. | Launches an identical Sawmerang behind the player | 45 seconds | Not Locked | |||
Shattered Mirror | For 15 seconds, double all of your abilities' damage and effects | Damage and effects are tripled instead | 75 seconds | Not Locked | |||
Shield Generator | Become invincible for 8 seconds | Doubles invincibility duration | 45 seconds | HAN-D: Stay above 70% health for 25 minutes. | |||
Skeleton Key | Open all chests in view | Chance of more rare items? | 90 seconds | Not Locked | |||
Snowglobe | Summon a snowstorm that has a 30% chance of freezing enemies every second; lasts 7 seconds | Doubles snowstorm duration | 45 seconds | Not Locked | |||
The Back-up | Summon four drones to fight for you; lasts 10 seconds |
+2 Drones |
45 seconds | GLOBAL: Have 4 drone helpers at once. | |||
Unstable Watch | Stop time for 7 seconds | Doubles timestop duration | 67 seconds | GLOBAL: Complete the first stage in under 5 minutes. |
Special Items
These items are not present in the Item Log - they are unique to a single location in the game.
Icon | Name | Description | Location | Item | Name |
---|---|---|---|---|---|
Keycard | Opens locked doors in the UES Contact Light | Risk of Rain: inside Golden Containers/dropped by certain enemies. | |||
White Undershirt (M) | +3 armor | Boar Beach: dropped by Armored Boar |
Artifacts
Artifacts are really just ways to alter how the game is played, and once collected, add additional game options at the character select screen. Some, like Command, are just better for the player. Others, like Distortion, make the game significantly harder. Others are mixed, such as Spirit, offering benefits to the player and enemies alike.
These can be collected in multiplayer, and as long as one person playing has collected the artifact the option can be enabled (although collections must be done independently for all players to use the artifact in single player); i.e. it's not limited to the host[verification needed]. Artifacts can be collected on
- RAINSTORM -This is the way the game is meant to be played!
Test your abilities and skills against formidable foes.
and
- MONSOON -For hardcore players.
Every bend introduces pain and horrors of the planet.
You will die.
difficulties and it is not required to beat Providence. Picking it up and dying or quitting is sufficient.
Icon | Name | Area | Game effect | Notes | Item | Name |
---|---|---|---|---|---|---|
Honor | Desolate Forest | Enemies always spawn as elites | Has good synergy with 56 Leaf Clover. Using this artifact will decrease spawn rates as all enemies are elites. | |||
Kin | Dried Lake | Only one enemy type spawns per stage | Enemy type is determined upon entering the area and is listed up next to the difficulty bar and timer. | |||
Distortion | Damp Caverns | Lock a random skill every minute | Can lock your primary Z skill and is not guaranteed to switch skills on the next minute mark | |||
Spite | Sky Meadow | Enemies explode on death | Enemies release particles that resemble the Engineer's grenades, which fly at random trajectories and bounce for a few seconds before exploding. Be aware that these grenades only hurt the player, not enemies. | |||
Glass | Ancient Valley | Deal 500% damage, but have 10% health | Useful to unlock the "no damage" achievements.
Does not affect the HP gained from Infusion, even though it probably should. | |||
Enigma | Sunken Tomb | Use items have a random effect | It is itself a use item that you get at the start. It has a random (use item) effect when used. Can be replaced if you find another use item. Replaces all use item drops with Small Enigma, which decreases cooldown. | |||
Sacrifice | Magma Barracks | Chests no longer spawn; monsters now drop items on death | Effect of this artifact stack with 56 Leaf Clover. | |||
Command | Hive Cluster | Items are no longer random | This one is easy to get and makes getting the others easier | |||
Spirit | Temple of the Elders | Characters run faster at lower health | Applies to enemies as well | |||
Origin | Risk of Rain (Level) | Imps invade the map every 10 minutes | Every 10 minutes, large portal appears and spawn 3 to 5 Purple Imps and 1 Imp Vanguard. |
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