Item (Risk of Rain)

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__NOWYSIWYG__

A complete Item Log
For the items in Risk of Rain 2, see Item (Risk of Rain 2).

An Item is a randomized collectible that spawns over the course of the game. There is no limit to how many items the player can hold at once. Each item has a colored border around them that indicates their rarity:

1 - only found by killing boss enemies
2 - although usable items technically have their own rarity as dictated by their border, they actually have individual drop rates (for example, a Captain's Brooch has a lower likelihood of dropping than a Foreign Fruit)

Items can be found inside Chests, Shops and Roulette Chambers. Large Containers also have a chance (albeit small) to have an item inside them along with the standard health, gold and experience. Shrines (both the gold and health variants) can also give the player items, however this is not guaranteed. Boss enemies will always drop an item when killed, and each Boss has a chance of dropping an item that is unique to them. Items take 30 seconds to disappear when left on the ground.

Passive Items

The majority of the items in this game are equipped passively and are always active. They can be stacked and do not appear to have a stacking limit, however some seem to have reduced effects when stacked; further testing is required to determine how much each item is affected. Do note, however, that unless otherwise stated, collecting multiples of the same item with an effect that has a chance of activating will not increase the chances of the effect being triggered (see Ifrit's Horn in the tables below for an example). There are three main categories that these items fall into: Offensive, Defensive and Other.


Offensive


These are the items that ultimately increase the players damage output in some way. They do this by adding Crowd Control effects (like stuns and slows) or bonus damage to the player's character or their attacks.

Icon Name Description Stacking[1] How to Unlock Rarity Item Name
AtG Missile Mk. 1 Icon.png
AtG Missile Mk. 1 On hit: 10% chance of firing a missile that deals 300% damage +10% chance to fire missile Not Locked Uncommon
AtG Missile Mk. 2 Icon.png
AtG Missile Mk. 2 On hit: 7% chance of firing three missiles that deal 3x300% damage +7% chance to fire missiles Not Locked Rare
Barbed Wire Icon.png
Barbed Wire Enemies close to you take 50% damage/sec +20% larger radius and +10% damage/sec Not Locked Common
Boxing Gloves Icon.png
Boxing Gloves On hit: 6% chance to knock enemies back (15% on game description) ~+5% knockback chance Not Locked Uncommon
Brilliant Behemoth Icon.png
Brilliant Behemoth All your attacks explode for a bonus 20% damage to nearby enemies. +20% explosion damage Not Locked Rare
Burning Witness Icon.png
Burning Witness On kill: +5% movement speed, +1 damage and grants a firetrail (identical to Fireman's Boots) for 6 seconds +5% movement speed, increases duration Dropped by Magma Worm Boss
Ceremonial Dagger Icon.png
Ceremonial Dagger On kill: fire four heat-seeking bolts that deal 4x100% damage Fire two additional bolts Not Locked Rare
Chargefield Generator Icon.png
Chargefield Generator On kill: generate a lightning ring around the player, dealing 50% damage/sec for 6 seconds.
Killing additional enemies while the ring is active increases the ring's size and refreshes its duration
+10% damage/sec Mercenary: Eviscerate 50 enemies. Uncommon
Crowbar Icon.png
Crowbar On hit: +50% damage to enemies above 80% health +30% damage Not Locked Common
Fireman's Boots Icon.png
Fireman's Boots Walking leaves behind a fire trail that burns for 35% damage +20% damage GLOBAL: Survive in lava for one minute straight. Rare
Gasoline Icon.png
Gasoline On kill: Burns the ground for 60% damage/sec for two seconds +40% damage GLOBAL: Defeat 20 Lemurians in one playthrough. Common
Golden Gun Icon.png
Golden Gun Deals bonus damage depending on how much gold the player has, up to +40% damage at 700 gold; scales with time Halves the gold required for the maximum damage bonus GLOBAL: Bank 20,000 gold. Uncommon
Headstompers Icon.png
Headstompers Falling on top of enemies deals up to 507% damage, depending on speed Increases maximum damage Not Locked Common
Heaven Cracker Icon.png
Heaven Cracker Every fourth basic attack fires a linear, piercing round straight forward, dealing 100% damage Reduces attacks required by one; at 4 stacks, pierces on every attack Not Locked Rare
Hyper-Threader Icon.png
Hyper-Threader Every attack fires a laser, dealing 40% damage and bouncing to 2 enemies +1 additional bounce Commando: Activate the third teleporter without being hit once Rare
Ifrit's Horn Icon.png
Ifrit's Horn On hit: Has an 8% chance to incinerate onscreen enemies, dealing 220% damage +30% damage Dropped by Ifrit. Boss
Legendary Spark Icon.png
Legendary Spark On hit: Has an 8% chance to smite onscreen enemies, dealing 200% damage +1 extra 200% damage smite Dropped by Ancient Wisp. Boss
Mortar Tube Icon.png
Mortar Tube On hit: Has a 9% chance to fire a mortar that hits roughly five characters away, dealing 170% damage +170% damage Not Locked Common
Plasma Chain Icon.png
Plasma Chain On hit: chance to tether onto enemies, dealing 60% damage/sec +1 simultaneous tether target Not Locked Rare
Predatory Instincts Icon.png
Predatory Instincts +5% crit chance.
On crit: increase attack speed by 10% for three seconds; this effect can stack up to three times for a total of +30% attack speed(further stacks will only refresh the duration)
+5% crit chance, +1% extra attack speed on crit Huntress: Defeat the Legendary Wisp without taking damage. Uncommon
Rusty Knife Icon.png
Rusty Knife On hit: 15% chance to cause a bleed on an enemy, dealing 4x35% damage over two seconds

+15% chance to trigger

Not Locked Common
Shattering Justice Icon.png
Shattering Justice On hit: reduce enemy armor by 5 for two seconds; this effect can stack up to five times for a total of -25 armor (further stacks will only refresh the duration) +0.5s debuff duration Miner: Reach level 10 without getting hurt more than once. Rare
Sticky Bomb Icon.png
Sticky Bomb On hit: 8% chance to attach a bomb to an enemy, detonating for 140% damage +40% damage Engineer: Detonate 15 "Bounding Mines" within 5 seconds. Common
Telescopic Sight Icon.png
Telescopic Sight On hit: 1% chance to instantly kill an enemy +0.5% instakill chance, up to a maximum of 3% Sniper: 1-shot kill 10 enemies consecutively. Rare
Tesla Coil Icon.png
Tesla Coil Shock nearby enemies for 150% damage, bouncing to other enemies at a range of 100 up to 5 times +50% damage Not Locked Rare
Thallium Icon.png
Thallium On hit: 10% chance to damage/slow by 500 enemy damage% and 100% speed over 3 seconds Does not stack Not Locked Rare
The Ol' Lopper Icon.png
The Ol' Lopper On hit: 100% crit chance on enemies below 9% health +4% health threshold, up to a cap of 35% health at 8 stacks GLOBAL: Survive 40 minutes. Rare
Toxic Worm Icon.png
Toxic Worm Touching an enemy infects it, dealing 50% damage per half second for 12 ticks; bounces to other enemies on death Reduces cooldown Acrid: Spread 10,000 feet of "Caustic Sludge". Uncommon
Ukulele Icon.png
Ukulele On hit: 20% chance to fire chain lightning for 4x33% damage +33% damage per bounce Not Locked Uncommon
Will-o'-the-wisp Icon.png
Will-o'-the-wisp On kill: 33% chance to create a lava pillar, dealing 500% damage Increases damage Not Locked Uncommon
Bundle of Fireworks Icon.png
Bundle of Fireworks Fire 8 fireworks that deal 300% damage +2 Fireworks per stack, fireworks do additional damage Not Locked Common
Frost Relic Icon.png
Frost Relic On kill: Killing an enemy surrounds you with 3 icicles that deal 3x33% damage +1 additional icicle. Not Locked Uncommon
Laser Turbine Icon.png
Laser Turbine All your attacks charge the generator. At full power, fire a laser for 2000% damage. Increases charge amount per ability use. CHEF: Have 20 cleavers in the air simultaneously Rare


Defensive


These are the items that increase the player's survivability. They do this by either increasing the player's health and armor stats or by increasing their health regeneration in some way. Do keep in mind that items that increase health will only do so up to a value of 9999.

Icon Name Description Stacking[1] How to Unlock Rarity Item Name
Bitter Root Icon.png
Bitter Root Increases maximum health by 8% +8% maximum health, up to a maximum of +300% bonus health at 38 stacks GLOBAL: Reach 650 health. Common
Bustling Fungus Icon.png
Bustling Fungus After standing still for two seconds: +4.5% of your maximum health as HPregen/sec +4.5% to HPregen/sec Not Locked Common
Colossal Knurl Icon.png
Colossal Knurl +40 maximum health, +1.2 HPregen/sec, +6 armor +40 maximum health, +1.2 HPregen/sec, +6 armor Dropped by Colossus. Boss
Dead Man's Foot Icon.png
Dead Man's Foot Drop a poison mine at low health for 4x150% damage +1 poison tick GLOBAL: Find the bloated survivor. Uncommon
Dio's Best Friend Icon.png
Dio's Best Friend On death: revive at 40% health with two seconds of invincibility Can not be stacked for multiple revives, but if the revive effect has been used, picking up another of these will reset it GLOBAL: Die 50 times. Rare
Guardian's Heart Icon.png
Guardian's Heart Gain a shield worth 60 health; this shield instantly recovers after 7 seconds without taking any type of damage +60 shield amount Not Locked Uncommon
Harvester's Scythe Icon.png
Harvester's Scythe +5% crit chance;
On crit: recover 8 health
+5% crit chance; +2 health on crit GLOBAL: Use a health shrine that drops you below 5% health. Uncommon
Infusion Icon.png
Infusion On kill: increase max health by one +0.5 max health on kill Not Locked Uncommon
Leeching Seed Icon.png
Leeching Seed On hit: recover 2 health; hitting mulitple enemies at once will increase amount recovered +1 health on hit Not Locked Uncommon
Meat Nugget Icon.png
Meat Nugget On hit: 8% chance to drop two meat nuggets that recover 2x6 health +6 health per meat nugget Not Locked Common
Medkit Icon.png
Medkit 1.1 seconds after taking any type of damage: recover 10 health +10 health per heal Not Locked Common
Monster Tooth Icon.png
Monster Tooth On kill: recover 10 health +5 health on kill Not Locked Common
Mysterious Vial Icon.png
Mysterious Vial +1.2 HPregen/sec +1.2 HPregen/sec Not Locked Common
Panic Mines Icon.png
Panic Mines When at low health: drop a mine that deals 500% damage +1 mines dropped Miner: Survive the teleporter event without falling below 50% health. Uncommon
Repulsion Armor Icon.png
Repulsion Armor After being hit 6 times: reduce and reflect incoming damage by 83% for three seconds +1s reflect duration, up to a maximum of 8 seconds at 6 stacks Not Locked Rare
Sprouting Egg Icon.png
Sprouting Egg After not taking any type of damage for 7 seconds: +2.4 HPregen/sec +2.4 HP/sec when out of combat. Not Locked Common
Tough Times Icon.png
Tough Times +14 armor +14 armor Not Locked Uncommon
Interstellar Desk Plant Icon.png
Interstellar Desk Plant On kill: Upon killing an enemy , spawn an alien plant that heals you for 8 hp. +3 health per fruit. CHEF: SEAR/FLAMBE 20 Sand Crabs Rare

Support


These are the items that don't directly affect the player's stats and/or attacks; nevertheless, they're still highly beneficial to the player in some way.

Icon Name Description Stacking[1] How to Unlock Rarity Item Name
56 Leaf Clover Icon.png
56 Leaf Clover Elite mobs have a 4% chance to drop items +4% item drop chance, up to a maximum of 30% at 8 stacks GLOBAL: Kill the Scavenger. Uncommon
Alien Head Icon.png
Alien Head Decreases your cooldowns by 25% Stacks multiplicatively up to 3 times. (60% reduction) GLOBAL: Collect 7 Monster Teeth and one Guardian's Heart. Rare
Ancient Scepter Icon.png
Ancient Scepter Upgrade your fourth ability; this is unique to each character class Doesn't stack Mercenary: Beat the game on Monsoon difficulty. Rare
Arms Race Icon.png
Arms Race On drone action: 9% chance for drones to fire missiles and mortars Increases chance of firing artillery HAN-D: Kill 10 enemies simultaneously with FORCED-REASSEMBLY. Uncommon
Beating Embryo Icon.png
Beating Embryo Usable items have a 30% chance to have double the effect Increases duplication chance Not Locked Rare
Concussion Grenade Icon.png
Concussion Grenade On hit: 6% chance to stun enemies for two seconds Increases stun chance Engineer: Kill a Boss in 15 seconds or less. Uncommon
Energy Cell Icon.png
Energy Cell When below 50% health: increases attack speed; maxes out at 10% health with +40% attack speed Increases attack speed bonus when triggered Not Locked Uncommon
Filial Imprinting Icon.png
Filial Imprinting Drops attack speed/health regen/move speed buffs every 20 seconds +1 for first 3. (Unsure after, needed 7 before got a 4th.) GLOBAL: Drown 20 Whorls. Uncommon
Fire Shield Icon.png
Fire Shield After being hit for 10% of your maximum health in one hit: explode, dealing 200% damage Increases explosion damage Not Locked Common
Happiest Mask Icon.png
Happiest Mask On kill: spawn a ghost of the killed enemy with 70% health and 50% damage for 15 seconds Increases ghost damage and durability Not Locked Rare
Hermit's Scarf Icon.png
Hermit's Scarf 10% chance to evade attacks Increases dodge chance, up to a maximum of 35% at six stacks Huntress: Achieve 200% attack speed. Common
Hopoo Feather Icon.png
Hopoo Feather Gain an additional Jump Add another jump Not Locked Uncommon
Imp Overlord's Tentacle Icon.png
Imp Overlord's Tentacle Summon an imp as a bodyguard; the imp revives every 60 seconds Increases imp strength Dropped by Imp Overlord. Boss
Lens-Maker's Glasses Icon.png
Lens Maker's Glasses +10% crit chance Stacks multiplicatively Not Locked Common
Life Savings Icon.png
Life Savings Generate $1 every 3 seconds. +1 gold generation rate Not Locked Common
Old Box Icon.png
Old Box When at low health: drop a jack-in-the-box that fears enemies for two seconds Widens the health range Not Locked Rare
Paul's Goat Hoof Icon.png
Paul's Goat Hoof +20% movement speed Further increases movement speed GLOBAL: Fail a shrine 3 times in a row. Common
Permafrost Icon.png
Permafrost On hit: chance to stun enemies for 1.5 seconds and slow enemies by 60% for three seconds Increases chance Not Locked Rare
Photon Jetpack Icon.png
Photon Jetpack Allows the player to fly for up to 1.6 seconds nonstop; the jetpack's fuel tank quickly refills when not in use +0.8 maximum flight duration GLOBAL: End a teleporter timer with 0 enemies on the map. Rare
Prison Shackles Icon.png
Prison Shackles On hit: slow enemies by 20% Increases duration of the slow Not Locked Uncommon
Rapid Mitosis Icon.png
Rapid Mitosis Reduce the cooldown of use items by 25% +25% cooldown reduction, stacking multiplicatively Not Locked Rare
Red Whip Icon.png
Red Whip Increase speed out of combat by 80% Unconfirmed Not Locked Uncommon
Rusty Jetpack Icon.png
Rusty Jetpack +10% jump height; halves the effect of gravity on the player +10% jump height Not Locked Uncommon
Smart Shopper Icon.png
Smart Shopper +25% enemy gold drops +25% enemy gold drops Not Locked Uncommon
Snake Eyes Icon.png
Snake Eyes On shrine fail: +6% crit chance; this bonus can stack with successive failures, but will disappear when the player passes a shrine or will eventually fade away after a certain amount of time Increases crit chance for each shrine fail GLOBAL: Pass a shrine 4 times in a row. Common
Soldier's Syringe Icon.png
Soldier's Syringe +15% attack speed +15% attack speed up to a max of 13 stacks Commando: Dodge 7 lethal attacks. Common
Spikestrip Icon.png
Spikestrip When hit: drop spikestrips that slow enemies by 20% Increases the duration by 1 second per stack starting at 2. Enforcer: Block 2000 damage total with your shield. Common
The Hit List Icon.png
The Hit List Onscreen enemies will be randomly marked; on marked kill: increases damage up to a maximum of 20 Increases the amount of simultaneously marked enemies by 1 per item in the stack. Bandit: Reset your cooldowns 15 times consecutively. Rare
Time Keeper's Secret Icon.png
Time Keeper's Secret When at low health: stop time for three seconds +1s time stop duration up to a max of 8 stacks for 10 seconds pause Not Locked Uncommon
Warbanner Icon.png
Warbanner On level up: drop a banner; banner aura increases attack and move speed by 30%, damage by 4 and grants 1% of your maximum health as HPregen/sec.
Banner auras are independent; as such, if the player is standing in multiple auras at once, they will have far greater bonuses
Increases banner aura size Not Locked Common
Wicked Ring Icon.png
Wicked Ring On crit: reduces cooldowns by 1 second +1s cooldown reduction on crit GLOBAL: Collect 4 keycards. Rare
Taser Icon.png
Taser 7% chance to snare enemies for 1.5 seconds Increases snare duration by 0.5 seconds Loader: Travel for 20,000 feet using the Hydraulic Gauntlet Common

Use Items

Use Items are different in their workings - unlike passive items, the player can only have one type of use item at a time and cannot stack it repeatedly; however, should they find another Use Item during gameplay, they can choose to swap between the two. This opens up a multitude of strategies, both for specific classes and for players themselves. Use Items will disappear after a certain amount of time if they are left on the floor.

If a Use Item is on cooldown when swapped with another, the new one will still have to wait for the old one's cooldown to end before it can be used.

Icon Name Description Beating Embryo effect Cooldown How to Unlock Item Name
Dynamite Plunger Icon.png
Dynamite Plunger Hitting an enemy drops dynamite. Use to detonate for 400% damage. Throws two dynamite at once 45 seconds Loader: Kill the Overloading Magma Worm
Gigantic Amethyst Icon.png
Gigantic Amethyst Resets all skill cooldowns (Unknown) 8 seconds Obtain 30 items in one playthrough.
Thqwib Icon.png
Thqwib Release a bloom of 30 thqwibs, detonating on impact for 200% Releases twice as many Thqwib 45 seconds Not Locked
Captain's Brooch Icon.png
Captain's Brooch Call down a chest nearby Calls down an additional chest. 135 seconds GLOBAL: Unlock a Golden Chest with the Skeleton Key.
Carrara Marble Icon.png
Carrara Marble Place a marble gate at your current location; teleport back to the gate by activating again N/A 3 seconds (placement)
45 seconds (activation)
Not Locked
Crudely Drawn Buddy Icon.png
Crudely Drawn Buddy Creates a decoy of the player, attracting enemies for 8 seconds Doubles duration of decoy 45 seconds Sniper: Achieve 20 consecutive reloads.
Disposable Missile Launcher Icon.png
Disposable Missile Launcher Fire a swarm of missiles # of missiles (confirm) 45 seconds Not Locked
Drone Repair Kit Icon.png
Drone Repair Kit Repairs all drone helpers to full health N/A 45 seconds Not Locked
Foreign Fruit Icon.png
Foreign Fruit Heal yourself for 50% of your health Recover all of your health 45 seconds Not Locked
Glowing Meteorite Icon.png
Glowing Meteorite Meteors randomly fall from the sky, damaging enemies and friends for 220% damage each; lasts 8 seconds # of meteors and active duration 70 seconds GLOBAL: Deal 5000 damage in one shot.
Gold-plated Bomb Icon.png
Gold-plated Bomb Use 50% of your gold to create a bomb, dealing 1 damage per gold spent 2 damage per gold spent 45 seconds Not Locked
Instant Minefield Icon.png
Instant Minefield Drop 7 mines at your feet for 7x400% damage +6 mines 45 seconds Not Locked
Jar of Souls Icon.png
Jar of Souls Duplicate every enemy as a ghost to fight on your side Summon an additional ghost per enemy 45 seconds Not Locked
Lost Doll Icon.png
Lost Doll Sacrifice 25% of your current health to damage an enemy for 500% of your maximum health Unknown 45 seconds GLOBAL: Survive a boss with less than 20% health.
Massive Leech Icon.png
Massive Leech For 10 seconds, on hit: recover 10 health Increases health restored per hit (confirm) 45 seconds Acrid: Spread "Epidemic" to 25 enemies.
Nematocyst Nozzle Icon.png
Nematocyst Nozzle Shoot out 6 nematocysts that deal 6x200% damage Shoot 12 nematocysts instead of 6 23 seconds Dropped by Wandering Vagrant.
Pillaged Gold Icon.png
Pillaged Gold Every monster in view drops 10 gold. (Enemies drop 1 gold when hit. In-game item log is wrong.) # of gold dropped (confirm) 45 seconds Bandit: Kill a boss with "Lights Out".
Prescriptions Icon.png
Prescriptions For 8 seconds, +10 damage and +40% attack speed Doubles the attack speed increment (only) 45 seconds Enforcer: Stay in "Shield Mode" for 5 minutes straight (in combat).
Rotten Brain Icon.png
Rotten Brain Throw out a brain that bounces in place, damaging/slowing enemies for 6x200% Throw an additional brain 45 seconds Not Locked
Safeguard Lantern Icon.png
Safeguard Lantern Drop a lantern that fears and damages enemies for 20% damage/sec; lasts 10 seconds. Doubles duration of lantern 45 seconds Not Locked
Sawmerang Icon.png
Sawmerang Throw out a sawmerang for 500% damage and bleed for 4*100%. Launches an identical Sawmerang behind the player 45 seconds Not Locked
Shattered Mirror Icon.png
Shattered Mirror For 15 seconds, double all of your abilities' damage and effects Damage and effects are tripled instead 75 seconds Not Locked
Shield Generator Icon.png
Shield Generator Become invincible for 8 seconds Doubles invincibility duration 45 seconds HAN-D: Stay above 70% health for 25 minutes.
Skeleton Key Icon.png
Skeleton Key Open all chests in view Chance of more rare items? 90 seconds Not Locked
Snowglobe Icon.png
Snowglobe Summon a snowstorm that has a 30% chance of freezing enemies every second; lasts 7 seconds Doubles snowstorm duration 45 seconds Not Locked
The Back-up Icon.png
The Back-up Summon four drones to fight for you; lasts 10 seconds

+2 Drones

45 seconds GLOBAL: Have 4 drone helpers at once.
Unstable Watch Icon.png
Unstable Watch Stop time for 7 seconds Doubles timestop duration 67 seconds GLOBAL: Complete the first stage in under 5 minutes.

Special Items

These items are not present in the Item Log - they are unique to a single location in the game.

Icon Name Description Location Item Name
Keycard Icon.png
Keycard Opens locked doors in the UES Contact Light Risk of Rain: inside Golden Containers/dropped by certain enemies.
White Undershirt (M) Icon.png
White Undershirt (M) +3 armor Boar Beach: dropped by Armored Boar

Artifacts

All the artifacts.

Artifacts are really just ways to alter how the game is played, and once collected, add additional game options at the character select screen. Some, like Command, are just better for the player. Others, like Distortion, make the game significantly harder. Others are mixed, such as Spirit, offering benefits to the player and enemies alike.

These can be collected in multiplayer, and as long as one person playing has collected the artifact the option can be enabled (although collections must be done independently for all players to use the artifact in single player); i.e. it's not limited to the host[verification needed]. Artifacts can be collected on

- RAINSTORM -
- RAINSTORM -
This is the way the game is meant to be played!
Test your abilities and skills against formidable foes.

and

- MONSOON -
- MONSOON -
For hardcore players.
Every bend introduces pain and horrors of the planet.
You will die.

difficulties and it is not required to beat Providence. Picking it up and dying or quitting is sufficient.

Icon Name Area Game effect Notes Item Name
Artifact Of Honor.png
Honor Desolate Forest Enemies always spawn as elites Has good synergy with 56 Leaf Clover. Using this artifact will decrease spawn rates as all enemies are elites.
Artifact Of Kin.png
Kin Dried Lake Only one enemy type spawns per stage Enemy type is determined upon entering the area and is listed up next to the difficulty bar and timer.
Artifact Of Distortion.png
Distortion Damp Caverns Lock a random skill every minute Can lock your primary Z skill and is not guaranteed to switch skills on the next minute mark
Artifact Of Spite.png
Spite Sky Meadow Enemies explode on death Enemies release particles that resemble the Engineer's grenades, which fly at random trajectories and bounce for a few seconds before exploding. Be aware that these grenades only hurt the player, not enemies.
Artifact Of Glass.png
Glass Ancient Valley Deal 500% damage, but have 10% health Useful to unlock the "no damage" achievements.

Does not affect the HP gained from Infusion, even though it probably should.

Artifact Of Enigma.png
Enigma Sunken Tomb Use items have a random effect It is itself a use item that you get at the start. It has a random (use item) effect when used. Can be replaced if you find another use item. Replaces all use item drops with Small Enigma, which decreases cooldown.
Artifact Of Sacrifice.png
Sacrifice Magma Barracks Chests no longer spawn; monsters now drop items on death Effect of this artifact stack with 56 Leaf Clover.
Artifact Of Command.png
Command Hive Cluster Items are no longer random This one is easy to get and makes getting the others easier
Artifact Of Spirit.png
Spirit Temple of the Elders Characters run faster at lower health Applies to enemies as well
Artifact Of Origin.png
Origin Risk of Rain (Level) Imps invade the map every 10 minutes Every 10 minutes, large portal appears and spawn 3 to 5 Purple Imps and 1 Imp Vanguard.



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