Difficulty

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Difficulty affects how hard the game will be to play. There are two types of difficulties in Risk of Rain:

  1. Starting Difficulty
  2. Scaling Difficulty

Starting Difficulty

The Starting Difficulty is the difficulty that the player can set at the beginning of any game. There are a few differences between each respective starting difficulty:

  • Different starting cash
  • Different starting health
  • The harder the difficulty, the quicker the in-game difficulty rises with time
  • Enemies do more damage on harder difficulties
  • More frequent boss spawns on harder difficulties
  • Chests/shops etc. cost more on harder difficulties
  • Teleporters take longer to activate on harder difficulties

There are three starting difficulties a player can choose from:

  • Drizzle
    DRIZZLE
    - DRIZZLE -
    Reduces difficulty for players new to the game.
    Weeping and gnashing is replaced by laughter and tickles.

    Progress is not saved in this mode.
  • Rainstorm
    RAINSTORM
    - RAINSTORM -
    This is the way the game is meant to be played!
    Test your abilities and skills against formidable foes.
  • Monsoon
    MONSOON
    - MONSOON -
    For hardcore players.
    Every bend introduces pain and horrors of the planet.
    You will die.

DRIZZLE


- DRIZZLE -
Reduces difficulty for players new to the game.
Weeping and gnashing is replaced by laughter and tickles.

Progress is not saved in this mode.

Starting Gold: $35

Scaling Difficulty Duration: 9 minutes

Teleporter duration: 90 seconds

Base Health is increased by 50Hp

Heath Regeneration per level is increased by 1.8HP/second

RAINSTORM


- RAINSTORM -
This is the way the game is meant to be played!
Test your abilities and skills against formidable foes.

Starting Gold: $15

Scaling Difficulty Duration: 4.5 minutes

Teleporter duration: 90 seconds

MONSOON


- MONSOON -
For hardcore players.
Every bend introduces pain and horrors of the planet.
You will die.

Starting Gold: $15

Scaling Difficulty Duration: 3 minutes

Teleporter duration: 120 seconds

Blighted enemies have a chance to spawn on this difficulty.

Scaling Difficulty

The Scaling Difficulty is the difficulty that increases after the start of a game. A scaling difficulty simply means that as time increases, so does difficulty. Represented in a bar on the HUD, every minute increases the enemies’ power and spawn count, developing a great sense of urgency. [1]. There are currently ten named scaling difficulties, starting with "Very Easy" and ending with "HAHAHAHA":

Risk of Rain Scaling Difficulty Chart.png

Difficulty
HAHAHAHA
 
 
 
I'M COMING FOR YOU
 
 
 
I SEE YOU
 
 
 
Impossible
 
 
 
Insane
 
 
 
Very Hard
 
 
 
Hard
 
 
 
Medium
 
 
 
Easy
 
 
 
Very Easy

The scaling difficulty does not stop increasing once "HAHAHAHA" is reached, although the bar runs out of room.

References