Monsters (Risk of Rain 2)

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This is the list of all monsters in Risk of Rain 2.

List of Monsters

Enemies

Icon Name Health Damage
LesserWhisp.png
Lesser Wisp 35 (+10.5 per level) 4 (+0.8 per level)
Jellyfish.png
Jellyfish 60 (+18 per level) 5 (+1 per level)
Beetle.png
Beetle 80 (+24 per level) 12 (+2.4 per level)
Lemurian.png
Lemurian 80 (+24 per level) 12 (+2.4 per level)
HermitCrab.png
Hermit Crab 100 (+30 per level) 4 (+0.8 per level)
Cunt.jpg
Clay Templar 700(+210 per level) 16(+3.2 per level)
Imp.png
Imp 200 (+60 per level) 10 (+2 per level)
BrassContraption.png
Brass Contraption 300 (+90 per level) 10 (+2 per level)
StoneGolem.png
Stone Golem 480 (+144 per level) 20 (+4 per level)
BeetleGuardian.png
Beetle Guard 600 (+180 per level) 12 (+2.4 per level)
BighornBison.png
Bighorn Bison 600 (+180 per level) 12 (+2.4 per level)
GreaterWhisp.png
Greater Wisp 750 (+225 per level) 15 (+3 per level)
ElderLemurian.png
Elder Lemurian 900 (+270 per level) 16 (+3.3 per level)
Parents

Bosses

Icon Name Health Damage
BeetleQueen.jpg
Beetle Queen 2100 (+630 per level) 25 (+5 per level)
Clay dustrider.png
Clay Dunestrider 2100 (+630 per level) 20 (+4 per level)
StoneTitan.jpg
Stone Titan 2100 (+630 per level) 40 (+8 per level)
Grovetender.jpg
Grovetender 2800(+840 per level) 23(+4.6 per level)
Mithrix Log.png
Mithrix 1000(+300 per level) 16(+3.2 per level)
Aurelionite.png
Aurelionite 2100 (+630 per level) 40 (+8 per level)
WanderingVagrant.png
Wandering Vagrant 2100 (+630 per level) 6.5 (+1.3 per level)
MagmaWorm.png
Magma Worm 2400 (+720 per level) 10 (+2 per level)
ImpOverlord.jpg
Imp Overlord 2800 (+840 per level) 16 (+3.2 per level)
Overloading magma worm.png
Overloading Worm 12000 (+3600 per level) 50 (+10 per level)
Untitled ball.png
Alloy Worship Unit 2500 (+750 per level)

15 (+3 per level)

- Horde of Many - -

Elites

All enemies have a chance to spawn as elite variants. The chance grows as the difficulty increases. There are currently five different elites:

  • The Blazing elites leave behind a trail of fire and ignite players on hit. They have a red tint and sport two curved black horns on their head.
  • The Glacial elites slow the player they hit, and explode after death, freezing the player solid for 1.5 seconds. They are tinted a cold white and have two icicle-like horns on their head.
  • The Overloading elites stick a shock-sphere to players they hit, and onto the ground. These spheres detonate after a short period, damaging all nearby players. They also have half their health consisting of a regenerative shield. They are colored an electric blue.
  • The Malachite elites restrict healing of players they hit and leave damaging fields on the ground.
  • Celestine elites project an aura that renders all enemies including bosses inside of it invisible.

All elites have a significantly higher amount of health than their standard counterparts.


Risk of Rain 2
Challenges · Characters · Monsters · Equipment · Items