Category:Uncommon Items
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- Main article: Items
This page contains a list of Uncommon Items.
Offensive
These are the items that ultimately increase your damage output in some way. They do this by adding Crowd Control effects (like stuns and slows) or bonus damage to the player's character or their attacks.
Icon | Name | Description | Stacking[1] | How to Unlock | Item | Name |
---|---|---|---|---|---|---|
AtG Missile Mk. 1 | On hit: 10% chance of firing a missile that deals 300% damage | +10% chance to fire missile | Not Locked | |||
Boxing Gloves | On hit: 6% chance to knock enemies back (15% on game description) | ~+5% knockback chance | Not Locked | |||
Chargefield Generator | On kill: generate a lightning ring around the player, dealing 50% damage/sec for 6 seconds. Killing additional enemies while the ring is active increases the ring's size and refreshes its duration |
+10% damage/sec | Mercenary: Eviscerate 50 enemies. | |||
Golden Gun | Deals bonus damage depending on how much gold the player has, up to +40% damage at 700 gold; scales with time | Halves the gold required for the maximum damage bonus | GLOBAL: Bank 20,000 gold. | |||
Predatory Instincts | +5% crit chance. On crit: increase attack speed by 10% for three seconds; this effect can stack up to three times for a total of +30% attack speed(further stacks will only refresh the duration) |
+5% crit chance, +1% extra attack speed on crit | Huntress: Defeat the Legendary Wisp without taking damage. | |||
Toxic Worm | Touching an enemy infects it, dealing 50% damage/sec until they die; bounces to other enemies on death | +1 simultaneous infection target | Acrid: Spread 10,000 feet of "Caustic Sludge". | |||
Ukulele | On hit: 20% chance to fire chain lightning for 4x33% damage | +33% damage per bounce | Not Locked | |||
Will-o'-the-wisp | On kill: 33% chance to create a lava pillar, dealing 500% damage | Increases damage | Not Locked | |||
Frost Relic | On kill: Killing an enemy surrounds you with 3 icicles that deal 3x33% damage | +1 additional icicle. | Not Locked |
Defensive
These are the items that increase the player's survivability. They do this by either increasing the player's health and armor stats or by increasing their health regeneration in some way. Do keep in mind that items that increase health will only do so up to a value of 9999.
Icon | Name | Description | Stacking[1] | How to Unlock | Item | Name |
---|---|---|---|---|---|---|
Dead Man's Foot | Drop a poison mine at low health for 4x150% damage | +1 poison tick | GLOBAL: Find the bloated survivor. | |||
Guardian's Heart | Gain a shield worth 60 health; this shield instantly recovers after 7 seconds without taking any type of damage | +60 shield amount | Not Locked | |||
Harvester's Scythe | +5% crit chance; On crit: recover 8 health |
+5% crit chance; +2 health on crit | GLOBAL: Use a health shrine that drops you below 5% health. | |||
Infusion | On kill: increase max health by one | +0.5 max health on kill | Not Locked | |||
Leeching Seed | On hit: recover 2 health; hitting mulitple enemies at once will increase amount recovered | +1 health on hit | Not Locked | |||
Panic Mines | When at low health: drop a mine that deals 500% damage | +1 mines dropped | Miner: Survive the teleporter event without falling below 50% health. | |||
Tough Times | +14 armor | +14 armor | Not Locked |
Support
These are the items that don't directly affect the player's stats and/or attacks; nevertheless, they're still highly beneficial to the player in some way.
Icon | Name | Description | Stacking[1] | How to Unlock | Item | Name |
---|---|---|---|---|---|---|
56 Leaf Clover | Elite mobs have a 4% chance to drop items | +4% item drop chance, up to a maximum of 30% at 8 stacks | GLOBAL: Kill the Scavenger. | |||
Arms Race | On drone action: 9% chance for drones to fire missiles and mortars | Increases chance of firing artillery | HAN-D: Kill 10 enemies simultaneously with FORCED-REASSEMBLY. | |||
Concussion Grenade | On hit: 6% chance to stun enemies for two seconds | Increases stun chance | Engineer: Kill a Boss in 15 seconds or less. | |||
Energy Cell | When below 50% health: increases attack speed; maxes out at 10% health with +40% attack speed | Increases attack speed bonus when triggered | Not Locked | |||
Filial Imprinting | Drops attack speed/health regen/move speed buffs every 20 seconds | +1 for first 3. (Unsure after, needed 7 before got a 4th.) | GLOBAL: Drown 20 Whorls. | |||
Hopoo Feather | Gain an additional Jump | Add another jump | Not Locked | |||
Prison Shackles | On hit: slow enemies by 20% | Increases duration of the slow | Not Locked | |||
Red Whip | Increase speed out of combat by 80% | Unconfirmed | Not Locked | |||
Rusty Jetpack | +10% jump height; halves the effect of gravity on the player | +10% jump height | Not Locked | |||
Smart Shopper | +25% enemy gold drops | +25% enemy gold drops | Not Locked | |||
Time Keeper's Secret | When at low health: stop time for three seconds | +1s time stop duration up to a max of 8 stacks for 10 seconds pause | Not Locked |